Game Details

Final Fantasy XIII

Final Fantasy XIII Box Art

Boxart:
JA: Playstation 3
US: Playstation 3, Xbox 360
EU: Playstation 3, Xbox 360

Copyright © Square Enix. Character design by Tetsuya Nomura.

Platforms: Playstation 3, Xbox 360

Publisher: Square-Enix
Developer: Square-Enix
Players: 1
Release Dates:

  • Japan 17 Dec 2009
  • US 9 Mar 2010
  • Europe 9 Mar 2010
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Final Fantasy XIII Xbox 360 Review

Posted on March 5, 2010 by Alex Donaldson

We don’t usually do multiple reviews for the same game, but the interest in the differences between the two versions of Final Fantasy XIII has been so intense that we’re simply unable to ignore your demands – so here it is - an Xbox 360 specific review.

To be clear, this is not a full review of the game. Our full review of Final Fantasy XIII and all its content can be found hereall we’re going to look at here is the notable differences in the Xbox 360 version of the game. If you want a review of the actual gameplay, story, characters and all that stuff, head on over to our main review

Allow me to preface this review with a simple statement: the Xbox 360 version of Final Fantasy XIII is by far and away the worse version of the game. While it’s an alright port with solid performance, the PS3 manages to outclass the 360 version in just about every area – but FF13 is still a fantastic game even with that considered.




We’ll start with the best thing about the Xbox 360 release of the game, and that is its performance. We’re not going to go into the gritty detail the tech gurus over at Digital Foundry did, but we’ll say quite happily that the Xbox 360 version of the game runs solidly, with fewer frame drops than the PS3 release and thus a smoother, more consistent frame-rate.

All the things that make the PS3 version of the game as speedy and smooth as it is in battle are present here, with that smooth frame-rate backed up by speedy near-seamless battle transitions and cleverly masked loading screens that often mean you won’t be seeing any loading screens.

If the few loading screens you see do bother you, one advantage the Xbox 360 version has over the PS3 release is the ability to install to the hard drive at a cost of around 6gb per disc, but the advantage here is going to be meagre, so our advice is not to bother.

Speaking of the discs, the manner of switching between them isn’t invasive and is actually pleasingly simplistic. Here FF13’s linearity plays in favour of the Xbox 360, allowing the game to progress in a fairly linear line with very different content on each disc of the game. The game is split into thirteen chapters, and each of the disc changes occur at the end of a chapter, a moment when even the PS3 version fades to black and asks you if you’d like to save. It works well.

While there was some confusion for a while, it is now clear that the Xbox 360 release of the game is indeed running at 576p compared to the PS3 version’s 720p. It seems in order to get the Crystal Tools engine running smoothly on the Xbox 360 and fast Square Enix needed to slice the resolution of the game.



The advantage is noted above – the 360 version runs with a smoother frame-rate – but the disadvantage is clear, with a jaggier, nastier picture on the Xbox 360. The 360 version performs especially badly in stills, as our screenshots will demonstrate, but in-motion battles in particular actually look pretty good.

Stills of the Xbox 360 version will definitely do it injustice, with edges and details that were sharp on the PS3 release becoming blurry, messy and nowhere near as clean as the PS3 release, but in motion many of those problems do appear to at least partially melt away unless you’re openly scanning for differences or playing on a gigantic TV.

Another casualty of the port is shadowing. Much of Final Fantasy XIII’s characters and environments self-shadow quite beautifully, but the Xbox 360 version seems to be majorly lacking in this department. Some shadows are weaker and thinner, somehow less defined, while other shadows for smaller things such as Snow’s necklace are gone completely. It’s baffling, as in the case of shadows it’s a truly mixed bag – sometimes the shadows are identical, sometimes they’re worse, and sometimes they’re absent entirely.

Aside from the resolution difference and the shadows, everything else is replicated fairly well. Surprisingly the textures seem to have escaped from the disc compression largely unscathed, and there were even a few moments where we performed side-by-side comparisons and saw the 360 version sporting sharper-looking textures.

Despite all that’s said above, actual gameplay isn’t that problematic, and when you’re sitting down and playing the game you’re likely to barely notice the resolution changes. I was playing both versions back to back and barely noticed – though perhaps that’s because my mind was preoccupied with the bigger problem in the Xbox 360 version of Final Fantasy XIII: The cutscenes.

To step back and explain for a moment, Final Fantasy XIII has three distinct types of cutscenes. The first type is the CGI FMV, something that’ll be familiar with all Final Fantasy fans and a staple of the series since Final Fantasy VII.



The second type of cutscene is the pre-rendered in-engine cutscene. Put simply these look like they’re in-game but they’re actually pre-rendered videos pushing more pixels and effects than an Xbox 360 or PS3 could ever manage in real-time. If you see the game do something impressive graphically in a cutscene that then transfers seamlessly into gameplay, chances are it was one of these.

The final type of cutscene is the actual in-engine cutscene, produced and generated in real-time like gameplay is. These cutscenes look alright on the Xbox 360, only suffering from the same issues with shadowing and resolution mentioned above.

The other two types of cutscenes have suffered terribly. Being pre-rendered, they’re movies stored on the disc. On the PS3 version the cutscenes take up some thirty plus gigabytes of the disc – more than the entire game on Xbox 360 – and so Square have had to employ some considerably heavy-handed compression.

Good CGI movies aren’t impossible on Xbox 360. Microsoft’s own Halo Wars employed some really incredible looking CGI and Mistwalker’s Lost Odyssey had plenty of CG that looked a damn sight better than Final Fantasy XIII’s, so you have to wonder what Square was playing at when you consider the end result.

It’s uneven, too. Some scenes will look incredible with the difference from the PS3 release difficult to spot, whilst others will look considerably worse with any hope of detail disappearing into a sea of muddiness. Even stranger, Square Enix saw fit to rerender the cutscenes at  576p despite the 720p video files already existing. As such, the videos are compressed and upscaled – not a handsome combination.

This is devastating chiefly because as we detailed in our full review of the actual game Final Fantasy XIII puts a lot of stock in its visual flair and proudly delivers stunning visions and machinations with an incredible clarity, and much of the most impressive stuff happens in CGI or pre-rendered sequences. What you get, then, are some of the best-looking scenes in the game made to look a lot worse – and that’s a great shame.

The game will still look alright – Final Fantasy XIII on Xbox 360 isn’t going to look like its being played through a standard definition TV, but the result is sufficient and tolerable – words that I think shouldn’t be associated with such a massive, big budget game. Merely ‘good enough’ is not good enough – this port should’ve been worked on so that it was something of excellence.




The port gets the job done, but everything about it screams that it was a shoddy, rushed job – designed to get the game running on the Xbox 360 as quickly, cheaply and easily as possible. It’s worked –the game runs and performs fine – but the sad trade-off is that much of a game that was obsessed with visual perfection is made imperfect.

This review is overwhelmingly negative because sadly the Xbox 360 version of Final Fantasy XIII is the inferior version in just about every way. However, the score isn’t quite going to match that text.

Final Fantasy XIII is an impressive game and something of an achievement in terms of its bold departure from long-held traditions, incredible visual design and absolute commitment to execute on its vision. The issues with this hasty, almost lazy port muddle that vision somewhat, but it still comes through loud and clear. The performance may be worse, but the core game is the same, and that core game is pretty damn good, as our main review testifies

Final Fantasy XIII is still a fantastic game on the Xbox 360 – and that’s why it still has a score way above average. It rightfully scores less than its Playstation 3 counterpart, though. The lower resolution isn't quite as big a deal as many made it out to be, but the lower quality, heavily compressed cutscenes are.

Fifteen points may seem like an awful lot to dock for things that are essentially graphical issues, but Final Fantasy XIII puts so much importance in its story and visual presentation that the loss in quality here doesn't leave just a less crisp picture - it leaves a ripple of negativity that sullies a significant chunk of the experience.

Article Comments
  1. lozol no rx fed ex
    lozol no rx fed ex | May 10, 2010

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  2. Xbox vs PS3
    Interesting. | April 28, 2010

    I don't see how the difference between 360 and PS3 leads to Americans. Sure, 360 has flaws. But so does the PS3. 360 is multi-player base, not single player. Its not really meant for things like FF13 (which in my opinion, is a great game for the 360). PS3 is for all the single player games wanting to show off stunning graphics. Sure 360 lacks creativity, imagery, and 1080p (not its native I don't believe), but the PS3 has internet instability, lots of modders/hackers (not that bad on the xbox, even though it is a growing player-base), really screwed up controls, and unfortunately lower FPS. The lower FPS is do to the stunning graphics, "Lets have 1080p graphics that will suck the breath from our players mouths!", the only thing that kind of stuff solves is graphics. Not FPS. You would be running around, and then jump to a location. I've compared games on PS3 and Xbox. Xbox beats the PS3 by far in not skipping around and not lagging. PS3 I'm afraid, doesn't compare very well. This is my 2 cents, might not be worth much but I got my word in. I just find it interesting how someone would compare the U.S. to a gaming company. Rather pointless of an argument if you ask me.

  3. I played both versions almost fully
    You must be joking | April 11, 2010

    The quality of the cutscenes dont matter much. It looks amazing on both systems.. Where the 360 really loses ground is in areas with alot of npcs as said before... Nautilus suffers from absolutely HORRIBLE frame skipping on 360.. When I first saw that I was amazed that the game was released under such conditions.. Its not through the entire game but the areas where the frames skip... they really skip. It completely ruins those parts of the game. If your only option is to play it is 360 then by all means. PS3 has the only real version of this game. If you want to enjoy it to its fullest avoid the 360 version at all costs

  4. Untitled
    Anonymous | April 6, 2010

    FRAUD REVIEW ALERT!!

    What a joke, another fraud review by someone who didn't play through the whole game. The Xbox 360 port suffers from terrible frame rates in later areas of the game, like Nautilus and Grand Pulse, all of which run silky smooth on the PS3 at higher resolution to boot. Yet this reviewer says the 360 version has a more consistent frame rate due to a short up close cut scene near the beginning of the game that nobody would even notice in the first place. Fraud reviews like this need to be called out, because they are misleading the public. If you buy the 360 version of this game thinking it runs smoother, you're going to suffer from a terrible frame rate that ruins some of the best parts of the game, not to mention all the other negatives like lower resolution.

  5. Still Good Though
    Anonymous | March 16, 2010

    Hardly a reason to buy a ps3 if you already have an Xbox. And once you complete the game and spend another 100 hours doing the side quests (which in my opinion is where ff have always been amazing) there will be no cut-scenes left so they will be identical if not marginally better on the Xbox. This is assuming everyone even owns a 50" hd tv to notice the difference. Some people are still playing with a 15" sd tv in their bedroom.

  6. Untitled
    Anonymous | March 14, 2010

    you would be an idiot to be buying both consoles more like

  7. Untitled
    Anonymous | March 14, 2010

    If you have a PS3 and a 360, you will have to be a idiot to buy the 360 version.

  8. I bought the 360 verson...
    SnowCovered | March 11, 2010

    ...and I hate to say it, but it is WAY uglier. :( The game plays very well, but it the movies and CGi and dismal. Its still great, but suffers.

  9. The difference is too little to care.
    360 version is fine. | March 11, 2010

    I'm currently playing the 360 version on a standard def. big screen TV and think it looks fine..I picked it up on the 360 instead of my PS3 and am very satisfied.

  10. This game sucks..
    FF13 is a joke. | March 11, 2010

    I don't see the fun in FF13...all it is, is a FUCKING LAME JAP-SOAP OPERA!!! They dumbed down to combat to the point that it's boring by hour 8. I don't want a $60 game that is 75% CGI cut-scenes either. This game is SORELY over rated! Save your money people.

  11. Untitled
    kpenn | March 8, 2010

    it seems to me that the short comings have very little to do with actual gameplay and thats whats important. it doesnt have to be pretty so long as its fun to play

  12. Untitled
    Zack Reese | March 7, 2010

    Alamo, they are DVD-R Dual Layer disks, which means that each disk can hold around 7GB of data, adding up to 21GB. Due to the fact that the game had to be as compressed as it was, that means it was able to fit onto 3 disks, but not by an overwhelming amount.

  13. Fault space...
    ...Alámo... | March 7, 2010

    i have one question about the FF13 for Xbox ... where be the 10 GB for PS3 games? because the PS3 using 25GB for the Blue-Ray Disc and the XBOX use only 3 DVD separated for 5 GB, in the total 15 GB ? where the rest?... (Sorry, but my english is very sux)

  14. Untitled
    Anonymous | March 7, 2010

    ...ps3 = all ... eat world ...

  15. Good review.
    Examine | March 7, 2010

    Playing through the PS3 version as we speak, game is FANTASTIC.

    Both consoles win here, RPG fans should pick this up regardless of their console.

  16. Untitled
    Anonymous | March 6, 2010

    hahahahahaha

    Fuck u microsoft and ur money hatting tactics. Thanks for ruining a potentially great game

  17. Thought
    Tizack | March 6, 2010

    Ok, when you are looking at comparison ads on a 1inx1in view window, do you Honestly think your going to be able to make out a difference. on a 19 inch screen its hard to tell the difference between 480 and 720. but It makes a world of difference at 30inches and above. Thats going along with the quality of the stream of the video comparison you saw along with how well the captured the original quality. Screen captures if taken at exact resolution will tell a better tale, but comparison videos on a website definitely shouldn't show much unless they are blatantly obvious... so in the future when you look at those comparison videos that take up just a couple square inches of your screen be mindful that being shrunk down hides a whole heck of alot....

  18. Untitled
    Anonymous | March 6, 2010

    If the PS3 version were 576p it would run at 60fps.

  19. Untitled
    Kira Blaize | March 6, 2010

    There isn't a vast difference in any of the comparasion vids I've seen. And the graphics quality certainly do NOT take away from the story.

    No one is going to deny that the PS3 version looks better, but so many people have been acting like the 360 version is the ugliest thing known to man.

  20. Untitled
    Anonymous | March 6, 2010

    Finally a reasonable score for the 360 differences. Cut-scenes are a huge part of this game it only makes sense.

  21. Untitled
    Anonymous | March 6, 2010

    As entioned above, this isnt a real review. It's a comparison article.

  22. Gz on the balls.
    Murph | March 6, 2010

    Well honestly im surprised this site had the balls when all the other review sites have simply ignored the vast difference in qaulity. 576p in game instead of 720p. 576p FMV instead of 1080p. Of course the xbox runs a few frames faster in the FMV when it runs at 1/3 the resolution. Using that as a shield is fairly ludicrous and its time for the fanboys to behave themselves. Debating which is the better version is about as pointless as debating if theres a moon or not. One answer is inescapably correct. The others is the ravings of nonsensical fools who refuse to beleive the evidence in front of their eyes. No wonder america has the highest number of xbox users. Its also where most of the creationist's live.

  23. Untitled
    Anonymous | March 6, 2010

    I'm still gettin it, 70% or not

  24. jack@msn.com
    jack | March 6, 2010

    Wow, that's a surprise, considering the fact taht the Xbox 360 version actually runs smoother than the PS3, at a constant 30 fps and never dropping to 20fps like the PS3 version does.
    15 points of difference is way too much for the same experience...

  25. Untitled
    Anonymous | March 6, 2010

    It should really be 75 instead considering it's smoother.

  26. Untitled
    Anonymous | March 6, 2010

    i understand and agree actually. ff13 is more based around its story than anything else.

  27. I'll say it again...
    Kira Blaize | March 5, 2010

    ...docking 15 points based on graphics alone is pretty harsh, especially when a lot of people don't really see a major difference.

  28. Untitled
    Anonymous | March 5, 2010

    15 seems like a bit much...

  29. Untitled
    Balf | March 5, 2010

    this game needs a huge DLC


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